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		<title>Team Aardwolf Forums(wolf3d mods,addons)</title>
		<link>http://wolf3d.forumotion.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Wed, 03 Jun 2009 06:31:04 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Team Aardwolf Forums(wolf3d mods,addons)</title>
			<url>http://i42.servimg.com/u/f42/11/22/35/16/aardwo10.png</url>
			<link>http://wolf3d.forumotion.com/feed/?</link>
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		<item>
			<title>WLhack is leaving</title>
			<link>http://wolf3d.forumotion.com/news-f4/wlhack-is-leaving-t20.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>sad to say this but WLhack(toni) is leaving for a year because he has to join the army. I wish him the best of luck and that probably means that the mutant uprising will be delayed a long time.</description>
			<category>News</category>
			<pubDate>Fri, 28 Dec 2007 22:19:42 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/news-f4/wlhack-is-leaving-t20.htm#108</comments>
			<guid>http://wolf3d.forumotion.com/news-f4/wlhack-is-leaving-t20.htm</guid>
		</item>
		<item>
			<title>Can someone here help me</title>
			<link>http://wolf3d.forumotion.com/coding-quides-and-help-f7/can-someone-here-help-me-t21.htm</link>
			<dc:creator>CeeJay</dc:creator>
			<description>Because i've already asked this to like a billion people already with no luck i'm going to be short:



I am working on a re-creation of Wolfenstein 3D which will features tons of improvements including hi-res walls and sprites. I've already have all the sprites from the Macintosh port of Wolfenstein 3D but need hi-res versions of the sprites that weren't included in the Mac port (some scenery objects, Hitler Ghost, Otto Giftmacher, Gretel Groose, General Fettgesicht, Barnacle Willhelm, Angel  ...</description>
			<category>Coding quides and help</category>
			<pubDate>Wed, 03 Jun 2009 06:31:04 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/coding-quides-and-help-f7/can-someone-here-help-me-t21.htm#111</comments>
			<guid>http://wolf3d.forumotion.com/coding-quides-and-help-f7/can-someone-here-help-me-t21.htm</guid>
		</item>
		<item>
			<title>What music are you listening to?</title>
			<link>http://wolf3d.forumotion.com/off-topic-f9/what-music-are-you-listening-to-t1.htm</link>
			<dc:creator>ronwolf1705</dc:creator>
			<description>Right now, I'm listening to The Kaiser Chiefs - Ruby.</description>
			<category>Off-Topic</category>
			<pubDate>Fri, 27 Jul 2007 10:57:10 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/off-topic-f9/what-music-are-you-listening-to-t1.htm#1</comments>
			<guid>http://wolf3d.forumotion.com/off-topic-f9/what-music-are-you-listening-to-t1.htm</guid>
		</item>
		<item>
			<title>The Mutant Uprising Progress</title>
			<link>http://wolf3d.forumotion.com/news-f4/the-mutant-uprising-progress-t11.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>well folks we have some progress. not much but work on the mutant uprising has started. currently guards are being created and the Pallette is being created. Music selection/creation is almost done but that could be changed.</description>
			<category>News</category>
			<pubDate>Mon, 30 Jul 2007 17:25:31 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/news-f4/the-mutant-uprising-progress-t11.htm#18</comments>
			<guid>http://wolf3d.forumotion.com/news-f4/the-mutant-uprising-progress-t11.htm</guid>
		</item>
		<item>
			<title>The Mutant Uprising-palette</title>
			<link>http://wolf3d.forumotion.com/graphic-ideas-f1/the-mutant-uprising-palette-t18.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description><![CDATA[Currently the palette looks like this:
<br />
<a href="http://imageshack.us" class="postlink" target="_blank"><img src="http://img232.imageshack.us/img232/8502/correctay5.png" border="0" alt="" /></a>
<br />

<br />
Now if you have ideas for the colors 
<br />
(e.g. what to change), please post it here...]]></description>
			<category>Graphic ideas</category>
			<pubDate>Sat, 22 Sep 2007 12:57:37 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/graphic-ideas-f1/the-mutant-uprising-palette-t18.htm#86</comments>
			<guid>http://wolf3d.forumotion.com/graphic-ideas-f1/the-mutant-uprising-palette-t18.htm</guid>
		</item>
		<item>
			<title>The Final Fight is done</title>
			<link>http://wolf3d.forumotion.com/news-f4/the-final-fight-is-done-t17.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Since the final fight is now done and released Team Aardwolf will now devote all of their wolf3d modding time to The Mutant Uprising.</description>
			<category>News</category>
			<pubDate>Tue, 18 Sep 2007 18:33:26 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/news-f4/the-final-fight-is-done-t17.htm#81</comments>
			<guid>http://wolf3d.forumotion.com/news-f4/the-final-fight-is-done-t17.htm</guid>
		</item>
		<item>
			<title>New Sci-fi Addon Story</title>
			<link>http://wolf3d.forumotion.com/ideas-f3/new-sci-fi-addon-story-t13.htm</link>
			<dc:creator>Schabbs</dc:creator>
			<description><![CDATA[Here's a story for a new sci-fi addon that James sent me:
<br />

<br />
<a href="http://www.belowe.com/GhostStory.rtf" target="_blank">http://www.belowe.com/GhostStory.rtf</a>
<br />

<br />
 <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />]]></description>
			<category>Ideas</category>
			<pubDate>Wed, 01 Aug 2007 22:19:07 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/ideas-f3/new-sci-fi-addon-story-t13.htm#27</comments>
			<guid>http://wolf3d.forumotion.com/ideas-f3/new-sci-fi-addon-story-t13.htm</guid>
		</item>
		<item>
			<title>Your Favourite Wolfenstein 3D Level</title>
			<link>http://wolf3d.forumotion.com/off-topic-f9/your-favourite-wolfenstein-3d-level-t10.htm</link>
			<dc:creator>ronwolf1705</dc:creator>
			<description><![CDATA[What's your favourite wolf3d level?
<br />

<br />
Mine's probably episode 4 level 2. Those long hallways with a lot of guards is really fun.]]></description>
			<category>Off-Topic</category>
			<pubDate>Mon, 30 Jul 2007 12:51:14 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/off-topic-f9/your-favourite-wolfenstein-3d-level-t10.htm#17</comments>
			<guid>http://wolf3d.forumotion.com/off-topic-f9/your-favourite-wolfenstein-3d-level-t10.htm</guid>
		</item>
		<item>
			<title>Birthdays...</title>
			<link>http://wolf3d.forumotion.com/off-topic-f9/birthdays-t8.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description><![CDATA[Well, you know the reason for this topic.
<br />
Heh... Sorry that I try to add it in every single forum I visit.]]></description>
			<category>Off-Topic</category>
			<pubDate>Sat, 28 Jul 2007 18:48:18 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/off-topic-f9/birthdays-t8.htm#11</comments>
			<guid>http://wolf3d.forumotion.com/off-topic-f9/birthdays-t8.htm</guid>
		</item>
		<item>
			<title>[Tutorial] Death guard trick.</title>
			<link>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-death-guard-trick-t7.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>Open WL_Act2.C and search for this block

of code:



Code:

/*

===============

=

= SpawnDeadGuard

=

===============

*/



void SpawnDeadGuard &#40;int tilex, int tiley&#41;

&#123;

   SpawnNewObj &#40;tilex,tiley,&amp;s_grddie4&#41;;

   new-&gt;obclass = inertobj;

&#125;





Now change the &quot;&amp;s_grddie4&quot; to &quot;&amp;s_grddie1&quot; (withouh quotes).

And there you go..



Now if you place the death guard near the player.

Instead of the  ...</description>
			<category>Coding quides and help</category>
			<pubDate>Sat, 28 Jul 2007 18:38:52 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-death-guard-trick-t7.htm#10</comments>
			<guid>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-death-guard-trick-t7.htm</guid>
		</item>
		<item>
			<title>[Tutorial] Read This! enabling...</title>
			<link>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-read-this-enabling-t6.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>Subject: Read This! enabling.   Mon Mar 26, 2007 6:56 am       



--------------------------------------------------------------------------------

 

This is yet another way to add Read This! - screens...

It works both in the Wolf and S.O.D.



First of all check out BrotherTanks great tutorial for easy automated 

intermission screen (we modify it to suit our purpose): 



http://diehardwolfers.areyep.com/viewtopic.php?t=2159 



Open WL_Def and add this in the end: 

 

Code:

extern  ...</description>
			<category>Coding quides and help</category>
			<pubDate>Sat, 28 Jul 2007 18:36:25 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-read-this-enabling-t6.htm#9</comments>
			<guid>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-read-this-enabling-t6.htm</guid>
		</item>
		<item>
			<title>Two minor code changes</title>
			<link>http://wolf3d.forumotion.com/coding-quides-and-help-f7/two-minor-code-changes-t5.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>First I pressume how to add new images (VGAGraph) to

engine... Since that is what you have to do first. 



Well... after you done that, open WL_Agent.C and search for

&quot;case -1:&quot; (without quotes)... 



Now you should see something like this:



Code:

case -1&#58;

          ob-&gt;state = &amp;s_player;

          if &#40;!gamestate.ammo&#41;

          &#123;

           ...</description>
			<category>Coding quides and help</category>
			<pubDate>Sat, 28 Jul 2007 18:30:50 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/coding-quides-and-help-f7/two-minor-code-changes-t5.htm#8</comments>
			<guid>http://wolf3d.forumotion.com/coding-quides-and-help-f7/two-minor-code-changes-t5.htm</guid>
		</item>
		<item>
			<title>[Tutorial] Cheat System</title>
			<link>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-cheat-system-t4.htm</link>
			<dc:creator>WLHack</dc:creator>
			<description>Well, I decided to post some of my tutorials here...

Okay, this is the first one. In this I teach you how to make new

Cheat-system.



---



I have used WSJ's ingame-message in this tutorial, 

they can be found here (just scroll down the page): 



http://diehardwolfers.areyep.com/viewtopic.php?t=1795 





First open WL_DEF.H and add this somewhere 

to the WL_PLAY.C definitions.



Code:

int cheater; 





Then open the WL_PLAY.C and go to the &quot;CheckKeys&quot;-function.  ...</description>
			<category>Coding quides and help</category>
			<pubDate>Sat, 28 Jul 2007 18:06:02 GMT</pubDate>
			<comments>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-cheat-system-t4.htm#7</comments>
			<guid>http://wolf3d.forumotion.com/coding-quides-and-help-f7/tutorial-cheat-system-t4.htm</guid>
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