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 [Tutorial] Read This! enabling...

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WLHack




Posts : 15
Join date : 2007-07-26
Age : 35
Location : Loppi - Finland

[Tutorial] Read This! enabling... Empty
PostSubject: [Tutorial] Read This! enabling...   [Tutorial] Read This! enabling... Icon_minitimeSat Jul 28, 2007 12:36 pm

Subject: Read This! enabling. Mon Mar 26, 2007 6:56 am

--------------------------------------------------------------------------------

This is yet another way to add Read This! - screens...
It works both in the Wolf and S.O.D.

First of all check out BrotherTanks great tutorial for easy automated
intermission screen (we modify it to suit our purpose):

http://diehardwolfers.areyep.com/viewtopic.php?t=2159

Open WL_Def and add this in the end:

Code:

extern void ReadThisScreen(void);

Now open the WL_TEXT.C and add in the end:

Code:

/*
============================
=
= ReadThis
= Based on BrotherTanks intermission code
=
============================
*/
void ReadThisScreen(void)
{
    struct ffblk f;
    int artnum;
    char far *text;
    memptr layout;

    char intfilename[13] = "HELPART.";
    strcat(intfilename,extension);

    if (!findfirst(intfilename,&f,FA_ARCH))
    {
    CA_UpLevel();
    MM_SortMem();

    CA_LoadFile(intfilename,&layout);
    text = (char _seg *)layout;
    MM_SetLock (&layout,true);

    ShowArticle (text);

    MM_FreePtr(&layout);

    VW_FadeOut();

    FreeMusic();
    CA_DownLevel();
    MM_SortMem();

    }
}


Now close the file and open WL_MENU.C.
First think you should see is "// PRIVATE PROTOTYPES",
change it to look like this:

Code:

//
// PRIVATE PROTOTYPES
//
void CP_ReadThis(void);
void MY_ReadThis(void);

Now scroll down until you see this:

Code:

#else
  {1,STR_NG,CP_NewGame},
  {1,STR_SD,CP_Sound},
  {1,STR_CL,CP_Control},
  {1,STR_LG,CP_LoadGame},
  {0,STR_SG,CP_SaveGame},
  {1,STR_CV,CP_ChangeView},

And change it to this:
Code:
 
#else
  {1,STR_NG,CP_NewGame},
  {1,STR_SD,CP_Sound},
  {1,STR_CL,CP_Control},
  {1,STR_LG,CP_LoadGame},
  {0,STR_SG,CP_SaveGame},
  {2,"Read This!",MY_ReadThis},
  {1,STR_CV,CP_ChangeView},
 

Now (still in the same file) search for "// READ THIS!" (without quotes)
and add this above it:

Code:

//
// ReadThisScreens
//
void MY_ReadThis(void)
{
    StartCPMusic(CORNER_MUS); // Change to your liking
    ReadThisScreen(); // Show the Read This!
    StartCPMusic(MENUSONG);

}

Goto "// F-KEYS FROM WITHIN GAME"
and change the "case sc_F1" to this:

Code:

VW_FadeOut();
ClearMScreen();
ReadThisScreen(); // Show the Read This!
goto finishup;

Now close the file and open WL_MENU.H
First search for these lines:

Code:

#ifndef SPEAR
#define MENU_H 13*10+6
#else
#define MENU_H 13*9+6
#endif

And change them to this:

Code:

#ifndef SPEAR
#define MENU_H 13*10+6
#else
#define MENU_H 13*10+6 // If you want the Read this for Spear
#endif

Then search for "// FUNCTION PROTOTYPES" (without quotes)
and add this under "void CP_Control(void);"

Code:

void MY_ReadThis(void);

Then scroll down to "// VARIABLES" (it is few lines below)
and change it to this:

Code:

//
// VARIABLES
//
extern int SaveGamesAvail[10],StartGame,SoundStatus;
extern char SaveGameNames[10][32],SaveName[13];

enum {MOUSE,JOYSTICK,KEYBOARDBTNS,KEYBOARDMOVE}; // FOR INPUT TYPES

enum
{
newgame,
soundmenu,
control,
loadgame,
savegame,
changeview,
readthis,

#ifndef GOODTIMES
#ifndef SPEAR
readthis,
#endif
#endif

viewscores,
backtodemo,
quit
} menuitems;

And thats all, now if I didn't forget to mention something... your
Read This file should work now work, of course remember to
add HELPART."." (your extension here) in your game folder.
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